showing 11 games

namepublisher(developer)year arrow_downwarddescription
Dark Castle Three Sixty;Mirrorsoft1988 labelimageminimize
Thunder Boy  Rainbow Arts (Time Warp)1988 labelimageminimize
Ultima IV: Quest of the Avatar Origin1988
[1]***
[52]***Comes on one 3.5" disk.
labelimageminimize
Vampire's Empire Magic Bytes1988
[21]***
[33]***
[1]***
[52]***
[47]***
[22]***
[24]***
[17]
labelimageminimize
Astaroth: The Angel of Death Hewson (Eldritch the Cat)1989You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting.

The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals.

You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.***
[142]***
[102]***
[21]***
[7]***
[33]***
[85]***
[2]***
[83]***
[22]***
[1]***
[52]
labelimagesubject
Wonder Boy in Monster Land  Activision (Images Design)1989 labelimageminimize
Blinky's Scary School Zeppelin Games1990Everyone knows that castles are for haunting but that old rascal Ghostbuster Red Laird McTavish cleared Drumtrochie Castle of all the Ghosties exactly one century ago. Now Blinky, the star pupil from the Scary School for young ghosts has from sunset to sunrise to penetrate the castle Ghost proof defences. Guide him through the cunning traps, help him evade the nasties with the help of the spirit potions he has brewed himself.

Awaken evil Hamish McTavish, the present Laird and condemn him to a lifetime of haunting.

BLINKY'S has to be the cutest of cute arcade adventures!!***
[97]***
[63]***
[52]***
[37]
labelimagesubject
Castlevania  Konami;Novotrade (Novotrade)1990Within this box your fate may be sealed.

Beyond the twisted iron gates of Castlevania there lurks an unearthly terror who stalks the night in search of revenge... and blood.

With darkness and fear slowly engulfing the town, village elders are calling on you, Simon Belmont - the one hero with the power to forever entomb that death defying demon - Count Dracula.

To survive you'll need the strength to wield weapons like the whip, dagger, hatchet and fire bomb. You'll also need a ferocious intellect to find the option that renders you invisible and the clock that suspends time, both of which are hidden in a maze of cobwebs and torture chambers.

But before you sharpen your stake, know that behind these purgatory walls are dungeons, tombs and haunted hallways filled with hundreds of creatures who have escaped from the grave. These gothic horrors include the Ax Man, the Skele-Dragon, the Mummy Man, the She Worm and that cursed "dead-head" - the Grim Reaper.

At every turn these occult obstacles will become more vicious. And, as you step deeper and deeper into the darkness, their point values will slowly pale in comparison to the value you'll place on staying alive.

So grab your cross of gold and prepare to confront the blood thirsty Count in a deadly adventure that will surely leave you drained.

For 1 player only.***
[52]***
[37]
labelimagesubject
Count Duckula in No Sax Please - We're Egyptian Alternative Software (Enigma Variations)1990Count Duckula (in No Sax Please - We're Egyptian) is a 2D platformer with adventure elements. The game is based on "Count Duckula", a British animated television series.

Count Duckula with his servants Igor and Nanny have brought their European style castle to ancient Egypt. Once there they set their on the Sax, an ancient Egyptian saxophone with magical powers. The Sax is hidden in the pyramid tomb of the pharaoh Upanatem, deep in the burning desert. Cont Duckula's rivals the Crow Brothers inadvertently hitched a ride on their time travel and are preparing their own expedition to foil the vampire duck.

Players control Duckula. The count must explore the pyramid, solving puzzles and collecting useful items, while keeping an eye out for wandering mummies and crows. Duckula must avoid the mummies, falling rocks and the Crow Brothers. If the count is touched by any of these then he is "frozen" and the clock advances by one hour. Duckula can pick up various useful items; if you don't want an item then Duckula must jump over it. Duckula can carry only up to three items.***
[102]
labelimagesubject
Tom and the Ghost Ubi Soft (Blue Byte)1990 labelimageminimize
Punica  Bondy Productions (Bondy)1993 labelimageminimize
permalink